《鬼父4》
类型:剧情 科幻 微电影 地区:马来西亚 年份:2015
主演:泰勒·霍奇林 比茜·图诺克
导演:朱迅
更新:2025-01-03 02:38:24
简介:初次相遇
未来的可能性
心□博弈的精彩呈现<□h2>
□存与信□□《新世□□中产生了触目惊心的碰撞。当角色们为了生存不惜背弃信仰和良知,他们内心的挣扎和迷茫昭示着人□在重□困□中对信仰的跌宕起伏□□种生死□信仰的交织,让□深深反思人类生存的意义以及信仰在生命中的重要性。
[2024.07.02 1□:03:□6] OpenGL Extensi□ns: G□_OES□depth24, GL_A□□LE_st□ncil_t□x□□□□ng,□G□□□XT□□epth□cl□mp, GL_NV_□had□r_nopers□□ctiv□_i□terpola□ion, □L_CHROMIUM_lose_□□nte□t, GL_ANGLE_program_□□che_c□ntrol, GL_ANGLE_i□s□ance□_□rrays, GL_EXT_□isj□int_timer_q□ery, GL_EXT_texture□type_2_□0_10_10□R□V, □L_CHROMIUM_copy_compress□d_textu□e□ GL_OES_□r□w□eleme□ts_b□se□□ertex, GL_EXT□blend_mi□max, GL_EXT_textur□_co□pre□sion_dxt1, GL_□V_EGL_stream□□onsumer_extern□l, GL_□□S_EGL□i□ag□□external, GL_OES_comp□e□sed_EAC_R□11_unsigned□□exture, GL_OVR_multiview, GL□□ES_vertex_array_ob□e□□□ GL_EXT□i□stanced_arrays, GL_OES□text□re_float, □L_EXT_b□se□instance, GL□O□S_rg□8_rgba□, GL_□VR_mu□ti□iew□, G□□CHROMIUM_b□nd□generates_resource, GL_AN□LE_render□bility_v□lidatio□□ GL□OES_□extur□_st□nc□l8, GL□□□□LE_c□p□□t□xture_3d, GL_EXT_conservativ□_□epth□ GL_□□S_compressed_EAC_R11_unsigned_□e□tu□e, GL_OES_compresse□_ETC2□punc□t□roughA_sR□B8_alpha_texture, GL_□N□LE_memory_□ize□ GL_OES_compressed_E□C_R11_signed_□e□ture, GL_A□GLE_robus□_client_□□mo□y□ GL_AMD_performance□mo□it□r, GL□□ES_compressed_□AC_RG1□_signed_□extu□e, G□_WE□GL_v□d□o_textur□□ □□_E□T_texture_fil□e□_anis□t□opic, ,□GL_EXT_blen□_func□ex□end□d, □L_ANG□E_get_serialized_conte□t_str□ng, GL_A□GLE_tr□n□lated_□hader_source, GL_□E□_□leme□□_ind□x_uint□ GL_AN□LE_texture_comp□es□i□n_d□t□, GL_□NGLE_□u□ti_draw, G□_ANGLE_shade□_pixel_l□ca□_storage, GL_AN□LE□reque□t_extens□on,□GL_OES_□□L_i□ag□,□□□_A□GLE_bas□_vert□□_ba□e_i□stance, GL_OE□_□et_□□ogra□_binar□, GL_ANGLE_c□i□□cull_di□tance, GL_OES_draw_b□ffers_indexe□,□□L_EXT_po□ygo□□off□et_clamp□□GL□APPLE_cl□p_dis□ance,□GL_ANGLE_texture□compr□□□ion_□xt5, G□□O□S_sur□aceles□_co□text, GL_NV□pixel_buf□er□object, G□_OES_□GL_image_ext□rnal_□ssl3□ GL_EXT_color□buffer_fl□a□, GL_NV_fra□ebuffer_blit, □L_EXT_re□der□□norm□□□L_EXT_te□tur□_compressi□n_bpt□, GL_EXT_textu□e_compression_rgtc, G□□EXT□r□□d_□o□mat_bgra, GL_CHROMIUM_b□nd_unif□r□_location, GL_EXT_d□aw_buffers_□nd□xed,□GL_EXT□map_bu□fer_range,□GL_OES_textu□e_bord□□_cla□p, GL_OES_depth3□,□G□□AN□L□_s□ad□□_p□xel_loca□□stora□e_□oherent,□GL□EXT_te□ture_format□BGR□88□8, GL_EXT_robus□ness, GL_□ES_□ta□dar□_d□rivatives, GL_ANGLE_get_t□□_level_para□eter, GL_□XT_te□ture_stora□e, GL_OE□_texture_npot□□G□_□NGLE□f□amebuffe□_mul□isample, GL_E□T_unpack_□ubimage, □L□A□G□E_provoki□g□vertex, □L_C□ROM□UM_copy_t□xture, GL_EXT_□exture_rg, GL_O□S_com□re□sed_ETC2_sR□□8_a□□ha8_texture,□GL□□N□LE_base_vert□x_□ase□i□sta□ce_shader_builtin, □L_□NGLE□lossy_etc_decod□, GL_EXT_texture_□omp□□ssion_s3□c_s□gb, GL_OES_fb□□render_mip□□p, GL_EXT_disc□rd_frameb□ffer, GL□OES_mapbuffer, GL_OES□texture_half_floa□_line□r, GL□EXT_clip_□□ntrol, G□_EXT_tex□ure_bord□r_clamp, G□_OES_shader_□ultisa□□le_int□rpolation,□GL_□XT_sha□□r_□exture□lod, GL_E□T_texture_□irro□_□la□p□to_edge, GL_OES_pack□d□□epth_stenc□□, GL_A□GL□_text□r□_□u□ti□am□le,□GL_EXT□□olor_buff□r_h□lf_float, GL_O□S_□□□pressed_□□C2_punchthroughA_RGBA8_□ext□r□, GL_□ES_texture_□□□f_f□oat, GL_EXT□deb□g_lab□□, G□□ANGLE_p□ck□□ever□e_row□order, GL_EX□_draw_buf□ers, G□_NV_pack_subimage,□□L_OE□_com□ressed□ETC2_RG□A8_textur□, GL□EXT_EGL_image_□xte□□al_wrap_modes, □L_OES□te□t□re_fl□at_lin□ar, □L_EXT_dr□w□elements_□ase_□e□tex□ GL_EXT_sRG□, □□_CHROMIU□□s□n□_qu□ry, □L□EXT_mu□□i_□raw_in□irect, GL_KHR_parallel_shader_compile,□GL_ANG□□□frame□uffer_□l□t, G□_EXT_f□oat_blend, GL_EXT_multis□□pled_□end□r_to_te□ture,□GL□EXT_te□tur□_norm16□ G□_□NGL□_client_ar□ays,□□L_NV_fen□e□ GL_ANG□E_□□□□ure_usage□□□L_EXT_clip_cul□_distance□ GL_□XT_fr□g_□e□th□ GL_ANGL□_multiview_mult□samp□□, G□_O□□□c□mpresse□_ETC2_RG□8_texture,□GL_ANGLE_depth_□ex□□re, GL_ANGLE□pol□go□_mode, □L_EXT_occlusion_□ue□y□boolean, □L_EXT_debug_marke□, GL_OES_□ompresse□_ETC□□s□GB8□texture, GL_OES□samp□e_varia□le□, GL_KHR_deb□g ... 详情