□□版□□凌漆》在播出后迅速引□了媒体和□会的关注,成为热门话题□该剧的成□□仅给中国影视市场带来了新的□考和创作灵□,也对□语电视剧产业起□了□极的推动作用。相信这部作品将□□未来继□发挥□影响力。 百變星君的身份一□是一个□。有人说他是天□□神灵,□人则认为他是古代的仙人。无论他的真实身份如何,百變星君在香港的传说中被赋予了无限的魔力和智慧,成为人们心中□□秘化身。□>
[2024.07.02 16:03:06] □pe□GL E□□ensions□ GL_OES_depth24□ GL_ANGLE_ste□cil_□extur□ng, GL_EXT_depth□clamp,□G□_NV_shade□_no□ers□e□tive_i□terpolat□on, □L_CHROMI□M_□ose_cont□xt, GL_ANGLE_pro□r□m_c□che_control, GL_ANG□E_instance□_arra□s, GL_EXT_disjoint_ti□er_query, □L_EXT_tex□ure_ty□e_2_10_10_10_REV,□GL_C□ROMI□M_copy_compressed_texture□ G□_OES_d□aw_□lements_base□v□r□ex, GL_□XT_ble□d□min□ax, GL□EXT_text□re_c□m□ressi□n_dxt□, GL_NV_EG□_stre□□_c□nsume□_extern□□,□GL_□ES_EGL_image_□xtern□l, GL_OES_compr□ssed_EAC□RG11□u□s□gned_textu□e, GL_OVR□mu□ti□ie□, G□_OES_ve□te□_array_object, GL_EXT_instanced□ar□ays, GL_□ES_te□t□re□float, GL_E□T_ba□e_instance, GL_OES_r□b8_rgba8, GL_OVR_multiview2, GL_□HROMIUM_bind_ge□erates_res□u□c□,□G□_□NGLE_render□bil□ty□validati□n, GL□OES□t□xture_s□encil8, GL□ANG□E_copy_t□xture_3d, □□_EXT_co□serva□ive_□epth,□GL_OES_□ompressed□EAC_R11_un□igned_tex□u□□, GL□OES_c□m□ressed_E□C2_punchthro□ghA_sRGB8□al□ha_□ex□□re□ GL_A□GLE_memo□y_size□□GL_OE□_c□mpr□ssed_EAC_R11_si□□ed_texture,□GL_ANGLE_rob□st_client_memo□y, □L□AMD_□erformance_□onitor,□□□_□□S_compresse□_EAC_RG□1_si□ned□□□xt□re, G□_WE□GL_□ideo_□extur□, GL_EXT_texture_filt□r_ani□otropic,□, GL_E□T□blend_func_e□□ended□ GL_ANGLE_ge□_serialized_context_s□ring□ GL_ANGLE□t□anslated_sha□er_source, □L□O□S_eleme□t_ind□□_uin□□ GL_ANGLE_textu□e_□□mpre□sion_dx□3, □L_ANGLE_multi_□raw, □L_ANG□E□shader_pixel_local□st□rage,□GL_ANG□E_request_extension, GL_OES□EGL_image, GL_A□G□□□base_ve□tex_b□s□_instanc□, GL_OES_get_prog□a□_bi□ary□ GL_ANGLE_□lip_cul□□distance, GL_O□S_draw□buffers_inde□ed, G□□EXT_po□ygo□_of□set_clamp□ G□_APPLE□c□□p□□i□tance, GL□A□GLE_te□□u□e_compr□ssion□dxt5, GL_OES_□□rfaceless_□ontext□ □L_□V_pixel_buffer□object□ GL_OES_EGL_image_ext□rnal_□ssl3, G□_EXT_colo□□buff□r_float, GL_N□_fr□me□uffer_□□it, GL_EXT_r□n□er_snorm, GL_E□□_□e□□u□e_compression_□ptc, GL_E□T□textu□e_compressio□_r□tc, GL_EXT_read_form□t_bgra, G□_CH□OMIUM_b□nd_u□iform_l□□atio□, GL_EXT_dra□_buffe□s□indexe□,□GL_EX□_map_b□ffer_r□□ge□ □L_O□S□□extu□e_bord□r_cl□□p, GL□□E□□□ep□h3□, GL_ANGLE_shader□□ixel_local_st□rage_coherent, G□_EX□_tex□□re_fo□mat□BGRA8□8□,□GL_EXT□ro□us□ne□s, GL_OES_standard_de□ivatives, GL_ANG□E_□et_tex_level_parameter, G□_E□T□texture□st□rage,□GL□O□S_text□re_npot□ □L□ANGLE□□ramebuffe□_mu□tisa□pl□, GL_EXT_unpack_□ub□ma□e,□□L_ANGL□□pro□oking_v□□tex, GL□□HROMIUM_copy_texture,□GL□EXT_tex□ure_rg,□GL_OES□compr□ssed□ETC2_sRG□8_a□□□a□_texture, GL□□NG□E_base_v□rtex□□a□e_instance_sha□er_bu□lti□, GL□□□GLE_lossy_etc_de□o□e, GL_EX□_□e□ture_com□□ess□on_s3tc□sr□b, GL_□ES_f□o_render_□ipma□, GL_EXT_discard_fram□□uffer,□GL_□ES_mapbuff□r□ G□□OES□texture_half_float_linear□ GL_EXT_clip□contro□, G□_E□T_t□x□u□e_bo□□□□_□lamp,□GL_OE□_shader_□ul□isa□pl□_int□rpola□ion,□GL_EXT_shad□r_te□ture_lod, G□_EXT_texture_mirror_clamp□t□□ed□e, GL_O□S_pac□ed_de□th_s□encil, GL_AN□LE□texture□multi□□mple, □□_EXT_co□or_buffer_h□□□_float,□GL_O□S_compres□ed_ETC2_punchthroughA_RGBA8_t□□ture□ GL□OES_textu□e_h□lf_f□oa□, □L_EXT_de□u□_la□□□, GL_□NGLE_pack_rev□rs□_row_or□er, GL_EXT_draw□bu□□ers, GL_NV_pac□_□ubimag□□ GL_OE□_c□m□ressed_ETC2_RGBA8_□extur□, G□_EXT_EG□_imag□_ext□rn□l_wra□_modes□ GL_OES_t□xt□re_f□oa□_linear□ GL_□X□_dr□w_e□ements_base_v□r□□x, GL_E□T_sRGB□ □L_CH□OMIUM_sync_query□ GL_□XT_multi□□raw_□ndirec□, GL_KHR_parallel_shader_comp□□e, GL_ANGLE_frameb□ffe□_b□□t, GL_EXT_f□oat_blend□ GL_□XT□multisampled□□□nder□□o□texture, GL_EXT_□exture□no□m16, GL□ANGLE_client_arrays□ GL_NV_f□nc□,□□L□ANGLE_texture_□sage, GL_E□T_cli□□□□ll□□istanc□, G□_EX□_fra□_depth, GL_ANGLE_□ul□iview_m□ltisample□□GL_OES_compressed_ET□2_R□B8_textu□e, GL_ANGLE_depth_□e□ture, GL_ANGLE_polygo□□mode□ GL_EXT_occlu□ion_qu□□y_□oolean, GL_EXT_debug_marker□□GL_O□S_compressed_□TC2_sRGB8_te□ture, GL_OES_sample_□□riables, GL_KHR_debug
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