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[2□□□.07.02 □6:03□06□ OpenGL□Extensions: GL_OES_depth□4, □L_A□GLE□ste□cil_t□xt□□in□, G□□EXT_□epth_clam□, GL_NV_shader_noperspective_□nte□p□lation, GL□CHROMIUM_lose_context, GL_ANGL□_pro□ram_ca□he_control, GL_A□GLE_insta□□ed_□rrays, □L□EXT□disjoin□_ti□er_□□er□,□GL_E□T_t□xtu□e_□ype_□_10_□0_10_RE□□ GL_CHROMIUM_copy_comp□essed_tex□ure, GL_O□S_dr□w_elem□nts_bas□_ve□□□□, GL_EXT_bl□nd_minmax□ GL_EXT_□ex□ure_□o□press□on_dx□1□ GL_NV_E□L□stream_co□sum□r_externa□□ GL_OES_E□L□image_external□□GL_□ES_□ompr□ss□d_EAC□RG1□_□ns□gned_texture, GL□OV□_m□lti□i□w, GL_OES_vertex□□rr□y_object□□GL_EX□_i□s□an□ed□ar□a□s, GL_□ES_texture_f□□at□ G□_EXT_□ase_instance, □L_OES_□gb8_□gba8,□GL_OVR_mul□□v□ew2□ GL_CHROMIU□□□ind_g□n□rate□_res□u□ce, GL_ANGLE_r□nd□rability_validati□n, G□_□ES_t□xture_stenci□8□ □L□A□GLE_copy_te□ture_□d, GL_EXT_□onservative_de□th□ GL_O□□_compresse□_EA□_R□1□unsi□ne□_texture, GL_OES_compressed_ETC2_punchthroug□A□sRGB8□□lpha_texture, GL_ANGLE_□□mory_size, GL_OES_compressed□□A□_R11□signed_□exture, GL□A□GLE_robus□□client_□e□□ry, GL_AMD_□erformance□m□nitor, GL_OES_compre□□ed_EAC□RG1□□s□□□□d□text□re□ □L□W□BG□_v□deo_t□x□ur□, GL_EXT_tex□ure_filter□aniso□ropic, , □L_EXT_b□en□_func_extende□,□GL_ANGLE□get_s□rialized_□ontext□stri□g, GL□ANGL□_t□□n□la□□d□shader_so□rce□ GL_□ES_element_□n□ex_□i□□,□GL□ANGLE_texture_compression_dxt3, GL_ANG□E_mul□i_draw, □L_ANGLE_shader_pixel□l□c□□_storage,□GL_□N□LE_re□uest_□xtens□on□ G□_OE□_EG□_image,□G□_ANGLE_□a□e_vertex_b□se_instance□ GL_OES_get_p□ogram_bi□ary,□G□_□N□LE□clip□cull_distance, □L_OE□□□raw_buff□rs_in□exed, G□□E□T_polygon_offset_clam□, GL_□PPLE_clip_dis□a□□e,□GL□ANGLE_texture_c□mpre□sion_dxt5, □L_OES□s□rfaceless_cont□xt, GL_NV□□ixe□_buffer_object, GL_OES_E□L_ima□e_ext□rnal_e□sl3,□GL□EXT□color_buffe□_flo□□, GL_NV□framebuffer_blit, GL_EXT_render_sn□rm, GL_EXT_texture□co□pr□□sio□_□p□c□ G□_EXT_t□xture_□ompression_r□t□, GL_EXT_read_f□r□at_b□ra, GL_CHROMIU□_bind□uniform_□ocation, GL_EXT_d□aw_buffe□□_indexed, GL_EXT_map_buffer_r□nge, GL_□ES_tex□ure_border_c□amp, GL_OES_dep□h32, GL_ANGLE_□hader_pi□el_loca□_storage_coherent, GL_EXT_t□xtu□e□f□□□at_BGRA8□88, G□_EX□_robustness, GL_OES_stand□rd_de□ivatives, □L_ANGLE_get_tex_l□vel_parameter, GL□EXT_t□xture□storage, GL_OES_te□ture_n□ot, GL_ANGLE_framebuffer_multisam□le,□□L_E□T_unpa□k□subima□e, GL_ANGLE_pr□v□ki□g_vertex, GL_CH□OMIUM_co□y_texture□ GL_EX□_texture_rg, GL_OE□_compressed_ETC2_sRGB8_alpha8□t□xture, □□_AN□L□_base□v□rt□□_□ase□insta□ce_sha□er_□uilt□□□□G□_ANGLE_lossy_e□c_decode, GL_E□T□texture_c□mpr□ssion_s3tc_□r□b, GL_OE□_□b□□r□nder_mi□map, GL_EX□_discard_frame□uffer, GL_OES_mapbuffer, GL_OES_texture□half_float_□inea□, GL_□XT_c□i□_c□ntrol, GL_EXT_texture_borde□_□lamp, GL□OES_shader_mul□isample_interpol□ti□n□ GL□EX□_shader_texture□lod, GL_EXT_texture_m□rr□r_cl□mp_to_edge, GL_OES_pack□d_depth_stencil, □L□ANGLE_te□tur□_□ultisample, GL_EXT□colo□_b□ffe□_□alf_fl□a□, □□_O□S_comp□essed□E□C2□punc□throu□hA_RGBA□_texture, GL□OES_text□re□half_float, GL_□XT□□eb□g□label, GL□A□GLE_pac□□reverse_row_order, GL_EXT_d□aw□□uff□rs, GL_□V_pack_sub□mage,□GL_OES_c□m□ressed_ET□2□RGBA8_texture, □L_EXT_EGL_image□external_wrap_modes, GL_OES□te□t□re_□□oat_□i□□□r, □L_EXT_draw_elements_b□□e_vertex, GL_EXT_sRGB, GL_□H□OMI□□_sync_□ue□y, GL□EXT□multi_draw□i□d□□ec□,□GL□KHR_p□rallel_□hade□_compile, GL_ANGLE_framebu□f□r□□l□t,□GL_EXT_□□o□t_blend, GL□□X□_mul□isamp□□d_r□nder_to□text□□e, GL_EXT_texture_□orm16, GL_ANGL□_cli□nt_arrays,□GL_NV_fence, GL_ANG□E_texture_usage, GL_E□T_clip_cull□distan□□,□GL_EXT_f□ag_d□pth, □L□A□GLE_mul□iview_□ul□isam□□e, GL_O□S_comp□es□ed_E□C2_□GB8_texture, □L_ANG□E_depth_text□re, □L_ANGLE_p□lygon_mode,□GL_EXT_occlus□on_que□y_boolean, □L_E□T_debug□m□rker, GL_OES_co□pressed_□TC2_sRGB8_te□□□re,□□□_□ES_s□mp□e_variables, GL_K□R_de□ug□□□塑□华:甲午梦》是一部以甲午战争为背景的历史电影,通过讲述战争时期的故事,□□了中国人民的坚韧□意□力,同时也揭示了国□的危机与□战□影片通过宏大□视角和深□的□□刻画,让观众感受到那个时代□沧桑与艰辛。□/p>
<□>三年之约的最□□□,是□艰□的□刻。□炎□要坚持下□,继续奋斗,直至完□使命。他内心的坚□与意志的顽强让他克服了一切困□,最终取□了□□惊叹的□□。□>
<□2>□影简介《地□厨房》第二季不仅在当时取得了巨□的□功,还□后续的季节奠定□基□。它展示了烹饪真□秀的□限可能性,激励□无□观众□□来□厨师。第二□的□多元素和模式,至今仍被其他烹□□目借鉴和模仿。