为了混□我方的判断和行动,□特还会采取诱□误导□手段。□们可□会故意散□假情报,制造谣言,借以□惑我方的决策,导致我方□出□□□判断和行动。诱导误导是一种十分狡猾□策略□需要我□保持警觉,不轻易相信□界信息,做□□入□考和辨别真□的准备□Pra□tical Applic□tion□
[2□24.□7.□□□16:□3:06]□OpenGL Extensions:□GL_OES_d□p□□□□, GL_ANGLE_s□encil_texturing,□GL_EXT_depth□c□amp□ GL_NV_□had□□_no□erspect□ve_inter□□lation, GL_□HROMIUM_lose_context, □L_ANGLE_□rogram_cache_contro□, GL_□N□LE_□ns□a□□e□_arrays, G□_EXT_disjo□nt□□imer_□uery, □L_□X□_textu□□_□ype_2_10_10_10_REV,□GL_CHROM□UM_□opy_compressed_te□t□re,□GL_OES_d□□w□□□□ments_base□vert□x, GL_EXT_blend□minmax,□GL_EXT_t□x□ure_co□□□es□□on_dxt1, GL_NV_□G□_stream_□onsumer_□xternal□ GL_OES_EGL_image_□x□ernal, GL□OES_co□pressed_EAC_RG1□_□ns□gn□d□texture, G□_OVR_mul□ivie□, □L□OES_vertex□array_objec□, GL_EX□_inst□nce□_□□rays, GL_O□S_texture_float,□GL_□XT_□□se_instanc□, GL_OE□_rgb8_rgba8, GL_OVR_multi□ie□□, GL_CHROMIUM_bind_gene□ates_resour□□, □L_ANG□□_render□bili□y_v□lid□□ion, GL_OES□□extur□_sten□i□8, GL_A□G□□_copy_texture_3d,□GL□EXT□con□erv□t□ve□depth,□GL□OES_□o□presse□_EA□_□□1_□□signed_te□tur□□ GL_OES_□ompressed_ETC2_punchthrough□_sRGB8_alpha_texture, GL_ANGLE_memory_□i□□, GL_OES□c□mp□essed□EAC_R1□□s□□ne□_t□xtur□, □L_A□GLE_r□b□st_clie□t_memory,□G□_□MD_performance_m□nitor□ GL_OE□_compresse□_EA□_RG11_signed_t□xtur□, GL_WEBGL_video_te□□□re, GL_EXT□textu□e_filter_anisotropic, , GL□□□T_blend□□□nc_e□tend□d, GL_A□GLE_get_serialized_context_string, □□_ANGLE_transla□ed_shad□r_source, GL_OES□elemen□_index□uin□, GL_ANGLE_textu□e_compression_□x□3, GL_ANGLE_□ulti_□raw, GL□ANGLE_s□ader□pixel_lo□al_stor□ge, G□_ANGLE_□equest□extension,□□L_OES_EGL_□mag□, □L_AN□LE_ba□e_vertex_base_instance,□GL_□ES□get_p□o□ra□_□inary,□GL_ANG□E_c□ip_cu□l_□□s□an□□□ G□□OES_dr□□_bu□fers_indexed□ □L_E□T_pol□□o□_offset_cl□m□, □L□APPLE_□□ip□dist□□□e, GL_ANGLE_tex□ure_□ompre□□ion□dx□□, GL_OES_surface□□□□_c□ntext, GL_□V_pixe□_buffer_object, G□_O□S_EGL_image_ext□rna□_ess□3, G□_EX□_color_buff□r_float, GL_NV_□ra□ebuffer_blit, GL□EXT_rend□r_snorm, G□_□XT□texture_compression_bpt□□ GL_EXT_t□xtur□_compression_rgtc,□GL_□X□_read_format_bgra□□G□_CHR□□IUM_bind_uniform_loca□ion, GL_EXT_draw_buffer□_in□exed, GL_EXT_map_buffer□range, GL_OES_texture□border_cla□p, GL_OE□_depth3□, □L_A□G□E_sh□der_pixel_□□cal_storage_coh□ren□, GL_□XT_texture_format□BGRA8888, GL□EXT_r□bustness, GL_O□S□□tandard_derivatives, □□_AN□LE_get_t□x_□evel_param□ter, □L_EX□_□exture_stor□ge, GL_OE□_texture_npot, GL_A□□□E_fram□buffer_mu□tisample, □L_EXT_unpack_subi□a□e, G□_ANGLE_provo□ing_ve□t□x, GL_C□ROMI□M_co□y□texture, □L_EXT_texture_rg, GL_OES_comp□es□ed_ETC2□s□GB8□alpha8_□ex□u□e, GL□A□GLE_b□se_vert□x_base_inst□nce_sh□der_bu□lt□n, □L_ANGLE_lossy_et□_decode, GL_EXT□t□x□□re_□om□ression_s3□c_srgb,□GL_OES_fbo_re□der_□ipm□p,□G□_EXT_disca□d_f□a□ebuf□er, GL_O□S_m□pbuffe□,□GL_OES_□ex□ur□_hal□_flo□t_□□ne□r□ GL□EXT_cl□p_cont□ol, GL_EXT_texture_borde□_cl□□□□ GL_OES_sha□er_multisampl□_interpolatio□, GL_EXT_shader_□exture_□od, GL_EXT_texture_mir□or_cl□mp_t□_ed□e□□GL_OES_packed_depth_□ten□il, GL_ANGL□_t□x□ure_m□l□□samp□e, GL_EXT_c□□o□_buffer_h□lf_float, GL_□ES_compressed_ETC2_p□ncht□r□ughA_RGBA8_textu□e, GL_□ES_te□ture_hal□_f□oa□,□GL_E□T_d□□ug_lab□l, G□_ANGLE_□ack_rev□rse_row_□r□er, □□_EXT_draw_buff□rs, GL_NV□pack_□ub□mage, GL_OES_compress□d_ETC2_□G□A□_texture, □L_□XT□EGL_image_exte□nal_w□□p_modes, GL_□E□_□extu□e_□loat□linear, GL_EXT_□raw_e□ements_base_ver□ex,□G□_EXT_sRG□□ GL_C□RO□IUM_syn□_quer□, GL_□XT_multi□dr□w_ind□□ect, GL_KHR_parallel_shade□_compile, GL_A□GLE_fra□ebuffe□_b□i□, GL□EXT_fl□at_b□□n□, GL_EXT_multisamp□ed_render_to_texture, GL□EXT_t□xture_□orm16,□GL_ANG□□_□lient□ar□ays, GL_NV_fe□ce, □L□A□GLE□te□□u□□□□sage, G□_EXT_□lip_c□ll_dis□ance, GL_EXT_f□ag_depth, GL_ANGL□_□ultiview_mul□isampl□, GL_□ES_□□□press□d_□TC2_RGB□_text□□e, □L_ANGLE□□epth_texture, GL_ANGLE_po□ygo□_□ode, □L_□XT_occlu□ion□que□y_boolean, GL_EXT_deb□□_marker, GL_OES_com□ressed_E□C2_sRGB8_te□□ure, □L_O□S_□amp□e□□ariabl□s, GL_KHR□□ebug