主演:杰弗里·多诺万 麦卡德·布鲁克斯 卡穆琳·曼海姆 休·丹西 奥德娅·哈尔维 萨姆·沃特森
导演:奥利弗·帕克
然而,获得自由并不□□,姜戈在这段旅□中所付出的代价是巨大的。他不仅失去了亲人和朋友,还背负着众多的痛苦和悲伤。自由的道□上充满坎□□挑战,但姜戈始终坚定不移,永不言弃。□> □2024.07.02 □6:03:06] Ope□GL E□te□□io□□: GL_OES_d□pth24, GL_ANGLE_s□encil□tex□uring, GL_□XT_depth_cla□p, □□_NV_shader_□□per□pective□interpolation, GL_CHROMIU□_lose_con□□xt, GL□ANGLE_program_cache_control, GL□A□□LE_ins□an□ed□array□□□□L_EXT_disjoin□_□imer_query, □□_EXT□□exture_□ype_2_10_10_10_REV, GL_CH□OMIUM_□op□_c□mpres□e□□texture□ GL_□ES_draw_□lements_b□se□verte□, GL□EXT_b□en□_□inmax, GL_EXT_□e□ture_□ompre□sion_dxt1, □□_NV_□□L_stre□m_co□sume□_ext□rnal, G□_OES_□G□_im□ge_external, GL□OES_compres□e□_EAC_RG11_unsigne□□□exture, GL□OVR_m□□tiv□ew,□□L□OES_ve□tex_array_obje□□, GL_EXT_instanc□□□ar□ays, GL_□ES_texture_f□oat, GL_EXT_base_instance,□GL_OES_r□b8_rg□□8, GL_OVR_□□ltiview2, GL_CHROMIUM_bind_generates_r□source, GL_A□GLE□rendera□il□ty_va□id□ti□n□ GL_OES_tex□ur□_stencil8, G□_ANG□□_c□py_□exture_□□, G□_EXT_□onserv□ti□□_dep□h, GL_OE□□□ompressed_EAC_R11_unsign□d_□exture,□GL□OES_comp□□s□□d_E□C2_□unchthroughA_sRGB8_alp□□□textur□,□GL_ANGLE_□e□□□y_si□e□ GL_OES_□om□ressed_EAC□R11_signed□texture, G□_ANGL□_robust_client_□emory, GL_AM□_per□□rma□□□_m□nitor,□GL_OES_co□pre□□ed_EAC_RG11_sig□ed_text□re, GL_WEBGL_video_texture, GL_EXT_text□re_□□lter_ani□otr□pic, , GL_□XT_blend_func□□xtend□d, GL_ANGLE_ge□_se□ialize□_context_str□ng, □L_A□GLE_transl□□□d_sh□der_source, GL_OES_el□m□nt_□n□ex_uint, GL_ANGL□_textu□e_compression_d□t3□ G□_ANGLE_mul□□_d□aw□□□L_□NGLE□shader_pixel□□ocal□sto□age, GL□ANGLE_□e□uest_ex□□nsion□ □□□OES□E□L_imag□, GL_ANGLE_base_□□rtex□b□se□ins□□nc□, GL_OES_□e□_program□□inary, GL_ANG□E□clip_□ull_dist□nce□ GL_OE□_draw_b□ffe□s_inde□ed□□GL□EXT_polygon□of□set_clamp□□G□_AP□L□_cli□_distance,□GL_□NG□E_texture_compr□ss□on_dxt5, GL□OES□s□rface□ess_context, GL_NV_□ixe□_buff□r_ob□ect,□□□_□ES_□□L□□mage_external_ess□3□ GL_□XT_c□lor_buffer_□loat□□GL_NV_□ra□e□uffer_bli□, G□_□X□_rend□r_snorm□ GL_□XT_texture_□ompression_bp□c, □L_EX□□texture_com□ression□rgtc, GL_□XT_read_□ormat_bgra□□GL_CH□OMIUM_□i□d_□□□form_l□cation, GL□EXT_d□aw□□uffers_inde□e□, □□_EXT□map_buf□er_□ange, GL_O□S_tex□□□e_borde□_clamp□ GL_□ES_□epth□2, GL_ANG□E_□hader_pi□el_loc□l_sto□age_cohere□t□□□□_EX□□texture□□or□at_BGRA8888, GL_E□T□□obustn□ss□ GL_OES_stan□ard_der□va□ive□, GL_ANGLE_get_te□□level_parameter□ G□_EXT_t□xt□□e_s□orag□, □□_OE□□text□□□_npot□ GL□ANGLE_framebu□f□r_mul□isampl□, □L_EXT_unpack□sub□m□□e, GL_ANGLE_p□ovok□ng_ver□□x, GL_CHRO□IUM_copy_□□xture,□GL_EXT_texture_rg, GL_OES_co□pres□ed_ETC2_sRGB8□alpha8_texture, GL_ANGLE_ba□e□vertex_base_i□stance_sh□der_builtin□ GL_ANGLE_lossy_etc_d□code, GL□E□□_texture_c□m□ression_s3tc_srg□, GL_OES_fbo_r□□der_mipma□,□GL_EXT_discard□framebuffer, GL_OE□_mapbuffer, GL_OES_texture_half□f□oat_lin□a□, □L_EXT□clip_□ontro□, GL_EXT_t□xtu□□_border_c□amp, GL_OES_□ha□□r□multi□ample_□n□e□polat□on, GL_EXT_sh□der_textu□e_lod, GL_E□T_te□ture_mirror_clamp_to_e□ge, GL_OE□_pack□d_depth_□tenc□l, GL_ANGLE□textu□e_mult□samp□e, GL_E□T□col□r_buffe□_h□lf_float, GL□OES_c□□p□□ss□□_ETC2_punchthrou□hA□RG□A8_t□xture, GL_□ES_texture□half_float, GL_E□T_debu□_label, GL_AN□LE_pack_reverse□row_o□□er, GL□EXT□draw_bu□□ers, GL□NV_pack_subim□ge, GL_O□S_□om□r□ssed_□T□2_RG□A8_texture, GL_EXT_EGL□image_e□ter□□l_wrap□mo□es, GL_OES_textur□_float_linear, GL_EXT_draw_ele□ent□_base_ve□tex, GL_EXT_sRGB, GL_CHRO□IUM_□ync_qu□ry, GL_EXT□multi_d□aw_indirect, GL_KHR_par□llel_shader□compile, GL_A□□LE□□□am□buf□er_blit,□GL_E□□_fl□at□ble□d, GL_EXT_mul□isampled_rende□□t□□t□xture, GL_EX□_tex□ure_□□rm16, GL□ANGL□_c□ient_arra□s,□GL_NV_fe□ce, GL_A□GLE_texture_usage, GL_EXT_□lip□cu□l_distan□e, □L_E□T_frag□depth, GL_ANGLE_mul□iv□□w_mu□tisample, GL□OES□compr□ssed_ETC2_RG□8_te□ture, GL_A□GLE_depth_te□ture, GL_ANG□□_pol□□o□□mode, GL_E□T_occ□usion_quer□_boole□n, □L_□XT_debug_marker, GL_O□S_□□mpress□d_□TC2_sRGB8_texture, GL_□□S_sam□le_variables□ □L_KHR_deb□g
影片的影像表现十分出色,导演运用了大量的特技和□面语□,□造出紧张刺激的氛□□镜头语言的运用极具□□,画面□美感和节奏感也相当突出。尤其是在动作场面和悬□氛围的表现上,影片□到了□到好处的张扬和收□,让观众□观影过程中倍感惊喜与享受□□体来看,影片的影像□□呈现出一□□特的美学风□,为□事的讲□增□了更□的戏剧张力。□> ... 详情
□p□Fro□ hea□t-poun□□ng miss□ons to outrag□□u□ □ames, t□e □hallenge□ in "□un□ing Man 2013□331" kept□□o□h the c□□□ member□ and viewers on t□e □dge□of their seats. Whether i□ was a race agains□ ti□e to c□mple□□ a task or a game of wits to ou□sma□t their opponen□s□ each □h□llen□e□brought out the compe□itiv□□sp□rit and com□d□c tim□ng of the □a□t□cipants.
然而,获得自由并不□□,姜戈在这段旅□中所付出的代价是巨大的。他不仅失去了亲人和朋友,还背负着众多的痛苦和悲伤。自由的道□上充满坎□□挑战,但姜戈始终坚定不移,永不言弃。□> □2024.07.02 □6:03:06] Ope□GL E□te□□io□□: GL_OES_d□pth24, GL_ANGLE_s□encil□tex□uring, GL_□XT_depth_cla□p, □□_NV_shader_□□per□pective□interpolation, GL_CHROMIU□_lose_con□□xt, GL□ANGLE_program_cache_control, GL□A□□LE_ins□an□ed□array□□□□L_EXT_disjoin□_□imer_query, □□_EXT□□exture_□ype_2_10_10_10_REV, GL_CH□OMIUM_□op□_c□mpres□e□□texture□ GL_□ES_draw_□lements_b□se□verte□, GL□EXT_b□en□_□inmax, GL_EXT_□e□ture_□ompre□sion_dxt1, □□_NV_□□L_stre□m_co□sume□_ext□rnal, G□_OES_□G□_im□ge_external, GL□OES_compres□e□_EAC_RG11_unsigne□□□exture, GL□OVR_m□□tiv□ew,□□L□OES_ve□tex_array_obje□□, GL_EXT_instanc□□□ar□ays, GL_□ES_texture_f□oat, GL_EXT_base_instance,□GL_OES_r□b8_rg□□8, GL_OVR_□□ltiview2, GL_CHROMIUM_bind_generates_r□source, GL_A□GLE□rendera□il□ty_va□id□ti□n□ GL_OES_tex□ur□_stencil8, G□_ANG□□_c□py_□exture_□□, G□_EXT_□onserv□ti□□_dep□h, GL_OE□□□ompressed_EAC_R11_unsign□d_□exture,□GL□OES_comp□□s□□d_E□C2_□unchthroughA_sRGB8_alp□□□textur□,□GL_ANGLE_□e□□□y_si□e□ GL_OES_□om□ressed_EAC□R11_signed□texture, G□_ANGL□_robust_client_□emory, GL_AM□_per□□rma□□□_m□nitor,□GL_OES_co□pre□□ed_EAC_RG11_sig□ed_text□re, GL_WEBGL_video_texture, GL_EXT_text□re_□□lter_ani□otr□pic, , GL_□XT_blend_func□□xtend□d, GL_ANGLE_ge□_se□ialize□_context_str□ng, □L_A□GLE_transl□□□d_sh□der_source, GL_OES_el□m□nt_□n□ex_uint, GL_ANGL□_textu□e_compression_d□t3□ G□_ANGLE_mul□□_d□aw□□□L_□NGLE□shader_pixel□□ocal□sto□age, GL□ANGLE_□e□uest_ex□□nsion□ □□□OES□E□L_imag□, GL_ANGLE_base_□□rtex□b□se□ins□□nc□, GL_OES_□e□_program□□inary, GL_ANG□E□clip_□ull_dist□nce□ GL_OE□_draw_b□ffe□s_inde□ed□□GL□EXT_polygon□of□set_clamp□□G□_AP□L□_cli□_distance,□GL_□NG□E_texture_compr□ss□on_dxt5, GL□OES□s□rface□ess_context, GL_NV_□ixe□_buff□r_ob□ect,□□□_□ES_□□L□□mage_external_ess□3□ GL_□XT_c□lor_buffer_□loat□□GL_NV_□ra□e□uffer_bli□, G□_□X□_rend□r_snorm□ GL_□XT_texture_□ompression_bp□c, □L_EX□□texture_com□ression□rgtc, GL_□XT_read_□ormat_bgra□□GL_CH□OMIUM_□i□d_□□□form_l□cation, GL□EXT_d□aw□□uffers_inde□e□, □□_EXT□map_buf□er_□ange, GL_O□S_tex□□□e_borde□_clamp□ GL_□ES_□epth□2, GL_ANG□E_□hader_pi□el_loc□l_sto□age_cohere□t□□□□_EX□□texture□□or□at_BGRA8888, GL_E□T□□obustn□ss□ GL_OES_stan□ard_der□va□ive□, GL_ANGLE_get_te□□level_parameter□ G□_EXT_t□xt□□e_s□orag□, □□_OE□□text□□□_npot□ GL□ANGLE_framebu□f□r_mul□isampl□, □L_EXT_unpack□sub□m□□e, GL_ANGLE_p□ovok□ng_ver□□x, GL_CHRO□IUM_copy_□□xture,□GL_EXT_texture_rg, GL_OES_co□pres□ed_ETC2_sRGB8□alpha8_texture, GL_ANGLE_ba□e□vertex_base_i□stance_sh□der_builtin□ GL_ANGLE_lossy_etc_d□code, GL□E□□_texture_c□m□ression_s3tc_srg□, GL_OES_fbo_r□□der_mipma□,□GL_EXT_discard□framebuffer, GL_OE□_mapbuffer, GL_OES_texture_half□f□oat_lin□a□, □L_EXT□clip_□ontro□, GL_EXT_t□xtu□□_border_c□amp, GL_OES_□ha□□r□multi□ample_□n□e□polat□on, GL_EXT_sh□der_textu□e_lod, GL_E□T_te□ture_mirror_clamp_to_e□ge, GL_OE□_pack□d_depth_□tenc□l, GL_ANGLE□textu□e_mult□samp□e, GL_E□T□col□r_buffe□_h□lf_float, GL□OES_c□□p□□ss□□_ETC2_punchthrou□hA□RG□A8_t□xture, GL_□ES_texture□half_float, GL_E□T_debu□_label, GL_AN□LE_pack_reverse□row_o□□er, GL□EXT□draw_bu□□ers, GL□NV_pack_subim□ge, GL_O□S_□om□r□ssed_□T□2_RG□A8_texture, GL_EXT_EGL□image_e□ter□□l_wrap□mo□es, GL_OES_textur□_float_linear, GL_EXT_draw_ele□ent□_base_ve□tex, GL_EXT_sRGB, GL_CHRO□IUM_□ync_qu□ry, GL_EXT□multi_d□aw_indirect, GL_KHR_par□llel_shader□compile, GL_A□□LE□□□am□buf□er_blit,□GL_E□□_fl□at□ble□d, GL_EXT_mul□isampled_rende□□t□□t□xture, GL_EX□_tex□ure_□□rm16, GL□ANGL□_c□ient_arra□s,□GL_NV_fe□ce, GL_A□GLE_texture_usage, GL_EXT_□lip□cu□l_distan□e, □L_E□T_frag□depth, GL_ANGLE_mul□iv□□w_mu□tisample, GL□OES□compr□ssed_ETC2_RG□8_te□ture, GL_A□GLE_depth_te□ture, GL_ANG□□_pol□□o□□mode, GL_E□T_occ□usion_quer□_boole□n, □L_□XT_debug_marker, GL_O□S_□□mpress□d_□TC2_sRGB8_texture, GL_□□S_sam□le_variables□ □L_KHR_deb□g
影片的影像表现十分出色,导演运用了大量的特技和□面语□,□造出紧张刺激的氛□□镜头语言的运用极具□□,画面□美感和节奏感也相当突出。尤其是在动作场面和悬□氛围的表现上,影片□到了□到好处的张扬和收□,让观众□观影过程中倍感惊喜与享受□□体来看,影片的影像□□呈现出一□□特的美学风□,为□事的讲□增□了更□的戏剧张力。□>