2011欢乐营不仅□屏□上展现精彩,更□□现场赢□了观众们的狂欢和追捧。每一期节□的录制现场都座无虚席,观□们尽情□叫□□掌,与明星们共同度过充满活力的时光□他□在节目中找□快乐和慰藉,也因为节目而彼□□聚,形成了一种共同的精神寄托。<□p>
<□2>未来的展望□□h2>
□h2>□三步:关注官方渠道
[202□□07.02 16:03:□6]□OpenGL E□tensions: GL_□ES_□epth24, G□_ANGL□_stencil_tex□uring, GL_EXT_dep□h_clam□, □L_NV_sh□d□r_□op□rspe□tiv□_□n□erpol□ti□n, GL_□HRO□IUM_lose_c□ntext□ GL_ANGLE_□rogram_c□c□□_□ont□ol, G□_ANGLE_i□stanced_ar□ay□, GL_□□T_disj□i□t_□imer_quer□, GL_□XT_t□xture_ty□□_2_10_□0_10_REV□ GL_C□□□□IUM_c□□y_□ompre□sed_textu□e,□GL_O□S□d□□w_elements_base_ve□tex□□□□_EXT_b□end□□inmax, □L_EXT_texture_compr□ssi□n_□xt1, GL_NV_□□L_strea□_con□umer_e□ter□al□ G□_OES_EGL_image_exter□□l, GL□OES□compres□ed_EAC_□G11_unsigned_t□x□ure,□GL_OVR_m□lt□vie□, GL□OES□vertex□arr□y_obj□ct, GL_EX□_instance□_a□rays□ GL_OES_texture_floa□, GL_□XT_bas□_instan□e, GL_OES_rg□□_rg□a8, GL_O□R□□u□tivie□2, GL□CHRO□IUM_bind_generat□s_resource□ □L_ANGLE_ren□er□b□lit□_validatio□,□GL_□ES_te□ture_stencil8, GL_ANG□E_copy_textu□e_□d, □L_E□□_co□s□rvativ□_depth, □L□O□S_compressed_EAC_R□1_unsig□ed_texture, GL□OES_co□pres□ed_ETC2_punchthrough□_s□GB8_alpha□text□re, GL_ANGL□_me□ory_size, GL_□ES□compressed□□□C□□11_s□gned_t□xtu□e, GL_A□GLE_r□bu□t□client_mem□□y, GL□AMD_performance_m□nitor, GL_□ES□comp□ess□□_EAC_RG11_signe□_text□re□ GL_WEBGL_video_□exture,□GL_EXT_texture_filter_□ni□o□□opic, , GL_□XT_blend_func□□xtended, GL_□NGL□_get_□erialized_c□ntext_string, GL□AN□LE_tran□lated_shad□r_source, GL_□E□_□lem□nt□index_uint,□GL_ANGLE□□extu□□_compression_dxt3, □L_A□GLE_multi_draw,□GL_□NGL□_shader_pixel_local_□t□□a□□□ GL_□NG□□□re□uest_extensio□, □L_OE□_EG□□im□ge, GL□AN□LE_base_vertex□base_in□□ance, GL_□ES_get_pro□ram□□inary, GL_ANGLE_clip_cul□_□i□ta□c□□ GL_OES_draw_buffers_ind□xed, □L_□X□□□ol□gon_offse□_cl□mp, □L□APPLE_c□ip_di□tanc□, GL_ANG□E_t□xture_c□mpression_dxt5□ GL□□ES□su□fa□e□e□s_context,□GL□NV_pixel_□uf□er_obj□ct, GL_OE□_EGL_image□ex□e□nal_es□□3, G□□EXT_color_bu□fer_□loa□, GL_NV□fr□mebu□fer_blit, GL□E□□_render□sn□rm, GL_□XT_texture_□ompression_bp□□, □L_EXT_textu□□□com□ression_rgtc, GL□EXT_read_format_b□ra, GL_CHROMIUM_□ind_unif□rm_location,□GL_E□T_draw_buf□□r□_indexed, GL_EX□_map□buffer_ran□e□ GL_OES_texture_border_c□am□, GL_OES_□epth32, GL_ANGLE□sh□der_pixe□□□ocal_st□□age_c□herent, GL_EXT_texture_□orma□_□GRA8888, GL_EX□_robustne□□,□□□_O□S_standard_□erivatives, □L_ANGLE_get_t□x_lev□l□p□r□me□□r, GL_EXT_textur□_sto□age, G□_□ES_texture_n□ot, G□_ANGLE_frameb□ffer_multisample, G□_□□□_unpack_subimage, GL_□NGLE_□□ov□k□□g_ver□ex□ G□_C□RO□IUM_copy_□exture, GL_EXT_textu□e_rg, □L_□ES_c□mp□e□se□_ETC2_sRGB8□alpha8□tex□□r□, GL_A□GLE_b□se_□ert□□_□ase_insta□ce□shader_built□n, GL_ANGLE_lossy_□□c_decode, GL_EXT□texture□co□press□on_s3tc□srgb, GL_OE□_fbo_r□□der_□ipmap, GL_EXT_d□scard_framebuffer, GL□OES_□apbuffer, GL□OES_texture_half_float□linear, GL_EX□_cl□□_contro□, GL_E□T_t□xture_b□rder_c□amp, G□_□ES_shade□_multi□ample_interp□□atio□, GL_EXT_sh□d□r_tex□ur□_□od, □L_EXT_texture_mi□ror_clamp_to□e□ge□ □□_OE□□pac□e□_depth_st□nc□l, GL_ANGLE_□exture_multi□□□p□e□ GL□E□T_color_buffe□_h□lf_flo□t, GL_OES_compressed□ETC2_punc□throughA_□GBA8_textur□□ GL_O□S_□□xture_half_f□o□□, GL_EXT_debug_□abel,□□L_A□GLE_pack_□e□erse_row_ord□r, GL_EXT_draw_buf□e□s□ GL_NV_pack□subimage, GL□OES□com□ressed_□TC2_R□BA8_text□re, GL□EXT_EGL□image_ex□□r□al_wrap_mode□, GL_O□S_text□re_float_lin□ar, GL_□XT_dr□w_el□ment□_base_□ertex, GL□EXT_sRGB, □L_CHROMIUM□sync_query, □L_E□T_multi_d□aw_indi□ect, GL_KHR_parallel_shader_compile, □L_ANGLE_fra□ebuffe□□blit, GL_E□□_fl□at_blen□, GL□EXT_multi□ampled_ren□er□□o_□□xtur□, GL_EX□_textu□e_norm16, □L_ANG□□_cli□nt□ar□ays, G□_NV_fe□ce, GL_A□GLE_te□ture_□sage, G□_EXT_clip_cul□_d□s□ance, GL_EXT_f□ag_□e□th, GL_ANGLE_mu□t□view_□ultisam□le□ G□_□ES_c□mpressed_□TC□□RGB8_texture,□GL□AN□LE□d□pth_t□xture□ □L_ANGLE_pol□gon_mode, GL_EX□_occlusion_q□e□y_boolea□, GL□□XT_debug_m□rker□ GL_OES_compre□sed_E□C2_sRGB8_te□ture, GL_OES_□ample_var□ables, GL_KHR_debug
探寻内心的梦想
<□2>异世奇幻□旅的开始□□h□>