□战与困难的考验
[202□.07□02 16:□3□06] OpenGL Extens□ons: GL_OE□_depth□4, G□_ANGLE_stencil_texturing, GL□EXT_depth_clamp, GL_□V_shader_noperspect□□e□□n□e□polat□□□, G□_CH□OMIUM□lose_□ontext, GL_ANGLE_prog□am_cache_contro□, GL_ANGLE_instanced_arra□s, GL□EXT_di□jo□□t_timer□query□ GL□EX□_texture_ty□□_2_10□10_□0_R□V□ GL□CH□OM□UM_co□y_compresse□_t□x□ure, GL_OES_draw□elements□base_v□rtex, GL_EXT_blend_min□ax, GL_EX□_□exture_compression_dxt1, GL_NV_EG□_st□eam_con□umer_□xternal,□GL_OES_EGL_ima□□□ex□ern□□, GL_OES_co□pr□ssed_EAC_□G11_unsigne□_text□re, GL_O□R□multiview, GL_O□S_v□rtex_array_object, GL_EXT_instanced_arrays□ GL_OES_texture_□lo□t,□□L_EXT□base_□nstance, GL_OE□_r□b8_□gba8, GL□OV□_multiview2, GL_CH□OMI□M_□□nd□g□nerat□s_□esourc□, GL_ANGLE_rend□□abili□y_validation, GL_OES□textur□_□tencil8, GL_ANGLE_co□y_t□xtu□e_3d, GL_EXT_conser□ative_depth, GL_OES_com□□□ssed_EAC_R11_uns□gned_text□re, GL_□ES_compressed_□TC2_□unc□□hroug□A□sRG□8_□l□□a_texture, GL_□NGLE_□emory_size, GL_OES_comp□esse□_EAC□R□1_signed_textur□, GL□ANGLE_robust□clie□□_me□ory, GL□AMD_perf□□manc□_mon□t□r, G□_OES_comp□e□se□_EA□□RG11□sig□e□_tex□u□e, GL_□E□□L_□□deo_texture, □L_EXT_t□□□ure_fil□er□□nisotropic, , GL_EXT□ble□□□func_exte□de□, GL□ANGLE_get□serialized_context_□trin□,□GL_ANGLE_tra□slated_shader_sou□ce, G□_OES_ele□ent_index_□□nt, GL_□□GLE□texture_c□mpression_dxt3, G□□A□GL□_m□lti_draw, GL_ANGLE_shader_p□xel_local_stor□ge, GL□ANGLE_req□est□extensi□n, □L_□ES_EG□_image, GL_ANGLE_□ase_□er□ex_base_instance, GL_OES_get_pr□gr□m_□inary, G□_ANGL□□c□i□_cul□_distanc□, GL□OES_dra□_buf□□rs_indexed, GL_EXT_po□ygon_o□fset_clamp, GL_A□PLE_cl□p_distance, GL_A□GL□_te□□ure_c□mpre□s□on□dxt□, □L_OE□_surfacel□ss_c□nt□□t, GL_N□_pi□el_□□ffer□□bje□t, GL_OE□_E□L_im□ge_external□essl3□ GL_EXT_col□□_buffer□float, GL_NV□fram□b□ffer□b□□t, GL□EXT_rend□r_snorm, GL□EXT□texture_comp□es□ion□bp□c, G□_EXT□textu□e_com□ression_rgtc□ □□_□XT_read_format_bgra, GL_C□ROM□UM_bind□un□□o□m_location, GL□□□T_□r□w_buffers_i□dexed, G□_EXT_map□buffer_ran□e,□GL_□ES_t□xture_□ord□r_□lamp, GL_OES_d□pth32, G□_□NG□E□shader_p□xel□loca□_□tora□e_coher□nt,□GL_EXT_textur□_format_□□RA888□, GL_E□T_robustness□ G□_OES_□tand□rd_deriva□ives, GL_AN□LE_get_□□x_l□□el_parameter, GL_EXT_t□xtur□_sto□age, GL□OES_t□□ture□np□t, GL_AN□LE_framebu□fer_mu□tisample, G□_EXT_unpack_□ub□□age, GL_ANGLE_prov□king□ve□tex, □L_CHROMI□M_cop□_texture, G□□E□□□□e□ture_rg, G□_OES_co□pres□ed_ET□□_sRGB8_alpha□_text□re, G□_□NGLE_□a□e_v□rtex_b□se_instance_□h□d□r_builtin, G□□ANGLE□loss□_etc_decode, □L_□XT_te□ture_com□re□s□on□s3tc□s□gb□ GL_O□S_□bo_rend□r_□ipmap, GL□EX□_dis□ard□framebuf□er, GL_□ES_□ap□u□f□□, □L_OE□_texture_half_fl□at_lin□ar, □L_□XT_clip_c□ntrol, GL_EXT_□exture□bo□□er_clamp□□G□_OES_shader□multisa□ple□inte□pol□tion, GL_EXT_s□ad□r_texture_lod, GL_EXT_textu□e_mirror_clam□_to_□dg□, □L□OES□packed□depth_stencil, GL□ANGLE_texture_mult□sample,□GL_EXT_□olor_buffer□half_f□□at, GL_OES_com□ressed_ETC2_pun□h□hroug□□_RGB□8□texture, G□_□ES_te□ture_half_float, GL_EXT_□ebu□_label, GL_AN□LE□pack_rever□e□row_ord□r□ GL_EXT□dr□w_□uff□rs, GL_NV□pack_s□bi□ag□□ □L_□E□_compr□ss□d_ET□□_RGBA8_□ex□ur□□ G□_EX□_EGL_i□age_□xtern□□_w□ap_modes□ □L_□□S_□exture_flo□t_lin□ar□ GL_EXT_dra□_□□ements_bas□_vertex, GL_EXT_sRGB, □L_CHR□□IU□_□yn□_□□er□, GL_EXT_multi_draw_ind□rec□, G□_K□R_□ara□lel_shader□compile, GL_AN□LE_f□am□□uffer_□l□t, G□_E□T_float_blend, GL_EXT_multisa□pled□re□der_t□_te□ture, □L_EXT_t□□tur□_norm16, GL_□□GLE_□lient_arrays, G□□NV_fence, GL_ANGLE_textur□_usage□ GL□□XT_cl□p_cull_distance, GL_EXT_frag□depth, GL_□□GLE□m□ltivie□_mu□tisam□l□,□GL_□□S□compressed_ET□2_RGB8_tex□□re, GL□ANGLE_depth_text□re, GL_□NGLE_polygon_m□de□ G□_EXT_oc□lusion_query□boole□□, GL_□XT□debug_ma□ker, G□_OES_□om□re□□ed_ETC2□sRGB□□textur□, GL_OES_s□m□le_vari□bles,□GL_KHR_debug
<□>《我爱你》在情感表达上非常细腻真挚。观众可以从□片中□受到爱情的纯粹与坚定,以及两个人彼此之间的扶□与信任。□影中的对白和情□□排都让人感到仿佛身临其□,让人们重新审视和□悟自□的爱□观。
在这个□程中,我们发现了彼此更深□的联系,建立了更□紧□的□谊。共同经历的挑□和成长让我们更加信任□方,□此之□□支持□鼓励成□我们前行的□力。
面对即将到来的命运,大神同学不再挣扎,也不再哀□。□默默地接受了自己将成为食物的命运,□中充满淡定和宁静。或□这就是他人生□终结,□选择接受,选□平静地面□这最□□时□。□/□>