随着□徒□逃脱,黑魔法的阴影笼□在魔法世界中□哈利和他的朋友们意识到,□徒的逃□可能与他们的过去有着千丝万缕□□系。□追□真□的过程□,他们遭遇了许多困难和□险。对黑魔法的恐惧渐渐蔓延□□□界□秩序岌□可危□ 天□植物□出现□□□人们□广泛关注和热议。有人□为这是大自然的馈□,是对人类生活的祝福;也有□担忧这种植□可能带来□知的危险。不□态度如何,这□□物都成为了小镇□的一道奇特风景,吸引着无数游客前来参观。□>
□2024□0□.02 1□:03:□□] Open□L Extensions□ G□_□ES_de□th24, GL_ANGLE_stencil_text□ring□ GL_EXT_depth_clamp, GL_NV_□hader_□opersp□ctiv□_□n□□rpo□ati□n, GL_CHR□MIUM_lose_context, GL_AN□□E_p□o□ram_cach□_contro□, GL_□NGLE_instanced_□rrays, GL□EXT_disjoin□_time□_query,□G□□EX□_texture□type_2_10_1□_10_REV, GL_C□ROMIUM_□opy_com□ressed_textu□e, GL_□ES_draw_□lem□□t□_base_ve□tex□ G□_EXT_blend_□in□ax, GL_EX□_texture_co□p□ession_dxt□, G□_NV□EG□_stream_consu□er_exte□na□, G□_□E□□EGL□imag□_e□t□rnal, □L_OES□compressed_EAC_RG11_□nsigned_texture□ GL_O□□_mul□ivie□□ GL_OES_vertex_array_ob□ect□□□□_□XT□instanc□d_□rrays□ GL_OES_texture□floa□, GL_EXT_base□inst□nce, G□_OE□_rgb8_rgba8, GL□OVR_multiv□□w□, GL_CHR□M□UM_bind□gener□te□_□e□our□e, GL_ANGLE_renderability_□alidation, GL_OES_texture_stencil8, GL_ANGL□_c□py_text□re_3d, GL_EXT_conservative_depth, GL_OES_compres□ed_EAC_R1□_unsigned□text□re,□GL_OE□_co□p□es□ed_ETC2_□un□□throughA_sR□B8_□lpha_te□□ure, GL_ANGLE_mem□ry_si□e, GL□OES_□om□r□ss□d_EAC□R11_signed_□exture, G□□A□GLE_robust_client_memory, GL_□□D_perfo□□□nc□_monitor□ GL_O□S_c□mpre□sed_EAC_RG11_signed_te□ture, GL_WEBGL_□□□e□_textu□□, GL_EXT_textur□□fi□ter_ani□otropic, , GL_EXT_blend_func_extended, G□_□NGLE_get_serial□ze□_c□nt□xt_string, GL□ANGLE_□ran□l□□ed_□h□der□source□ GL_OE□□□lement_index_u□nt,□GL_ANG□E_text□re_□o□pressi□n_dxt3,□GL_ANGLE_mu□ti_draw,□G□_ANGLE_□□ade□_pixel_local□sto□age□ GL_ANGLE_□equ□st_e□tension, GL□OES□□GL_image□□GL_□NGLE_base_vert□x_b□se_i□□□ance, GL_OES_g□t_program□binary, GL_ANGLE_clip□cull_distance, □L_OES□dr□□_buffers_indexed, GL_□XT_polygon_off□et_cl□mp□□GL_APPL□_clip□dista□ce,□GL_ANGL□_text□re□co□p□e□□ion□dxt5, GL_O□S_surfaceless_□on□ext, GL_N□_pixel_buffer_obje□t,□GL_OES_□GL_□mage_e□tern□l_e□sl3,□□L_EXT_col□r_buffe□_flo□t, GL_N□_fr□me□uffer_blit□□GL_□XT_□ender_snorm, GL_EXT_texture_□ompre□sion_bpt□, GL_□XT_textu□e_compr□ssio□_rg□c, G□□EXT_read□format□bgra, GL□CHROM□UM□bind□uni□orm_lo□ati□n□ GL_EXT_draw□bu□□ers_i□dexed, □L□EX□_map□buff□r□r□□ge, GL□O□S_tex□ure_border_□□am□, □L_OES_depth32,□GL□ANGLE_shader□pi□el_lo□al□storage_co□er□nt, □L_□XT_□□x□ur□_format_BGR□8888□ GL_□XT□rob□s□ness□ GL_O□S□□tandard_d□riv□tives, GL_□NGLE_ge□_tex_level_p□rameter, GL_EXT_□□xtu□e□st□rage, GL□□ES_texture_npo□, GL□□NG□E_fr□mebuff□r_m□ltis□□□le, GL_□□T_unpa□k_s□□image□ GL_□NG□E_provo□ing_ve□tex, □□_CHROMIUM_copy_□extu□□, GL_EXT_□extu□e_rg, □L□□ES□comp□ess□d□□TC□□sRG□□_alp□a8_texture, GL□ANGLE_ba□□_vertex_base_in□tance_shad□r_□□i□tin, G□_ANGLE_lossy_et□_dec□de, G□_EXT_texture_com□ression_s3tc_srgb, G□_O□S_fbo_render□m□pmap□ GL_EXT_di□□□□□_□ra□ebuf□er, GL□OES_mapbuffer, GL_OES_texture_half□fl□□t_□inear, GL_E□T_clip□co□tro□□ GL_EXT_texture_border_□lamp, G□_□ES_shad□□_m□□tisa□ple_inte□polation, GL_EX□_s□ader_□exture_lod, G□_EXT_tex□ur□_mirror_clamp□to□edg□, GL_OES_packed_depth_stenci□, GL_ANGLE□te□tur□_mul□isa□ple□ □L_EXT□color_buffer_□al□_float, □L_OES_comp□□ss□□_ETC2_□uncht□roughA_RG□A8_tex□□re, GL□OE□_te□ture□half□float, □L_EXT_debug□label□ GL_A□GLE_pa□k_rev□rse_row_o□□er□ GL_□XT_dra□_□uf□er□, □L_NV_pack_subimage, GL_OES_compress□d_ETC2_RG□A8_□□xture,□GL_EXT□EGL□□ma□e_ex□ern□l_wrap_mode□, GL□OES_t□x□ure_floa□□linear□□GL_EXT_dr□w_eleme□ts_□ase_verte□, GL_□XT_sRGB,□GL_CHRO□IUM_□ync_qu□ry, G□_EXT□m□lt□_d□aw_ind□rect, GL_KHR_p□□allel_shader_compile, GL_ANGLE_f□amebuffer_blit, G□_EXT_float_blend, GL_EXT_multisampled_render_to_texture,□□L_EXT_t□xtu□e□n□rm16, GL_ANGLE_c□i□n□□□rrays, GL_NV_fence, GL_ANGLE_textur□_usage, GL_EXT_c□ip□cull_d□stance, G□_EXT_frag_depth, □L_ANGLE_multivie□_□ulti□ample,□GL□OES_□ompressed_ETC2_□GB8□texture, GL_ANGLE□□ep□h_□exture, GL_ANGL□_polygon_mod□, G□_EXT_occlusi□n□quer□_bo□lea□, GL_EXT_debug_marker□ G□_OES_c□mpressed_ETC2_□RGB8□□ex□ure, GL_O□S_samp□e_varia□□es,□GL_□HR_□ebug