《一代枭雄:权谋风云》是一部描述权力□争□政治阴谋的电视剧□故事背景设定在2□□□初的上海,主要□述了一位富甲一方的商业巨头,以及他与□他势力之间的权谋纷争。科技创新□ZZ□□气□□>
[2024.0□.02 1□:□3□□6] OpenGL Extensi□ns: G□_OES_□ept□24, GL_ANG□E_stencil_texturing,□GL_EXT_depth_□□amp, GL□NV_sha□e□_nop□rspec□□ve_in□er□o□a□ion, GL_CHROMI□M□lose□con□ext, GL_□N□LE_□□□gr□m_cache_c□ntrol□□GL_ANGL□_instanc□d□arr□ys□ □L_EX□_disjoint□time□_query, G□_EX□_texture_type□□_10_10_10□RE□, GL_CHROMIU□_□□py_c□□p□□ssed_texture, GL_OES_□raw_elem□n□s_base_v□rtex,□GL_E□T□bl□nd□minm□x, G□_EXT□□e□ture_□□mpre□sion_dxt□, GL_NV□EGL_stre□□_c□ns□mer_□xternal, GL_OES_EGL_image_e□tern□l, GL_OES_compres□ed_E□C□RG11_unsign□d_tex□□r□, GL_OV□□mult□v□ew□ GL_□E□_□er□□x_array□□bje□t, GL_□XT_□□stan□ed_ar□ays, GL_OES_textur□□float, GL□EXT_base_□□stance□ □L_OES_rgb8_rgb□8, GL_OVR_m□lti□i□w2, G□_CHROMIUM_bind_generates_resou□ce, G□_ANGLE□r□nderabilit□_vali□ation, GL_OES_textur□□ste□cil8,□GL_A□GL□_cop□□texture_3d,□GL_□XT_□o□serva□ive_□epth□ GL_OES_□ompressed_EAC_R11_unsigne□_textu□e□ GL_OES_c□mpressed_E□C2_□uncht□roughA_sRGB8_□lpha_textur□□ □L_ANG□□_memo□y□□ize, GL□OE□_□ompres□ed_EAC_□11_sig□ed_texture□ GL_ANGLE_robust_cl□ent_m□mory, GL_A□D_p□□f□rm□□□e□□o□itor, GL_OES□co□pressed_E□C_RG11_si□ne□_te□ture, GL_WE□GL_v□□□o_tex□u□e□ GL_EX□_texture_filter_anisotr□pic, ,□GL_EXT□blend_func_extende□, □L_ANGLE_ge□_seri□li□ed□con□□□□_string, GL_ANGLE_□□ansl□ted_shade□_sourc□□□G□_OES_element_index_u□n□, GL□A□GLE_text□re_compressio□_□xt3, GL_ANG□E_multi□d□□□□ G□_ANG□E_shader_pixel_lo□al_□torage, GL_□N□LE_re□u□st_e□te□sion□ □L_OES_EGL_image□□GL_ANGLE_ba□e_v□r□ex□ba□e_instance, □L_OES_get_program_□□nary, GL_□N□LE_clip_cull_dist□nce, GL□OES_draw_buffers_i□□e□ed, GL_EXT_polygon_offset_c□amp, GL_A□PLE_clip□dis□ance, □L□□NGL□_texture_compressi□n□dx□5, GL_OES□surfaceless_co□□ext, □□_□V□pixe□_buffer_object□ GL_OES□EGL_□mage□e□ternal_essl3,□GL□E□T_c□lor_buffer_□loat, □L_NV□fra□□□uff□□_□lit, GL_EXT_ren□□r□□norm□ GL_EXT_texture_c□mpression_b□tc, GL_EXT□tex□ure_c□□pression_r□t□, GL_E□T_read_fo□mat_b□ra, GL_CHROMIUM□b□□d_un□□orm□loc□tion, □L_EXT_d□aw_buffers_indexed, GL_EX□□m□p_buffer_r□□□e, □L_OES_texture_bo□der_clamp, GL_OES_depth32, □L_ANGLE_sh□der□pix□l□loc□l_stor□ge_co□erent□ □□_EXT□tex□ure_f□r□at_BGRA□888, GL_EXT_r□b□stness□□GL□□ES_s□andard_de□ivat□ves, G□_ANGLE_get_t□x_level_p□ramet□r□ □L_EXT_text□r□_st□rage, GL_OE□_t□xture_npot, GL_ANGLE_framebuff□r_multis□mp□e□ GL□EXT_unpack_subimag□□ G□_AN□LE_provoking_vertex, G□_CHRO□IUM_copy_te□ture, G□_EXT_textu□□_rg, GL_OES_□□□□re□sed_ETC2_sRGB8_□lpha8_t□xture, GL□ANGLE□base_vertex_base_□ns□ance□shader_b□iltin, GL□□NGL□_l□ssy_et□_decode, □□_EXT□text□re_□□mp□ession□s3tc_srg□, GL_OES_fbo_render_mipmap, GL_EXT_discard_□rame□uffe□, GL_OES_ma□bu□fer,□G□_□E□_texture_□alf_floa□_li□e□r, G□_E□T_clip□control, G□□EX□_text□□e_bord□r_cla□p, GL_OE□□□hader_multisample_inter□□lati□n, GL_EXT_sha□er□text□re_lod,□GL_EXT_texture_mirror_□□amp_to_edge□ GL_□ES_packed_d□pth□stenc□l, G□_AN□L□□texture_multisample, GL□EXT_color_buffe□_□alf_float, G□_OES_c□mpressed_ETC□□punch□hr□ughA_RGBA8_textu□e, GL□□ES_tex□ur□_h□lf□fl□□t, GL_EXT_debug□label, □L□ANGLE_p□ck□□eve□se_□ow_order, GL_EXT□□raw_buffe□s, GL□NV_p□ck_subimage, GL_OE□_compressed_□TC2_RGB□8□text□re□ GL□E□T_□GL_□mage□external_wrap_mode□, GL_OES_textu□e_float_l□near, GL_EXT□draw_□lements_base_verte□, GL_EXT_sRGB, G□_C□ROMIUM_syn□_quer□, G□□□XT_multi_draw_indir□ct, GL_KHR_p□rallel_shader_co□pile□ GL_ANGLE_framebu□f□r_blit, □L_□XT_float□b□e□d, GL_EXT_mu□□isampl□d_rend□r_t□_texture, G□_EXT_texture_nor□16, G□_ANGLE_c□ient_□□rays, GL_□V_fence, GL_A□GL□_texture_usage, GL_EXT_clip_c□ll_dis□ance, □L_EX□_frag_depth, GL_ANG□E_mult□vie□_multisampl□, G□_O□S_co□pressed_ETC□_RGB8_texture, G□_ANGLE□depth□tex□u□e, GL_ANGLE_polygon_m□de, GL_EXT_occlus□on□q□ery_□oo□ean, □L_EXT_debug□marke□, GL_OES_compress□□_□TC2_sRGB8□texture, GL_OES_sample_va□□a□les, GL_KH□_debug